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Introducing Pausepoints for Unity in Rider 2020.2

We’ve only just started the EAP for Rider 2020.2, but it’s already got plenty of goodies for Unity development. For example, we’ve done a huge amount of work to reduce memory overhead when parsing your assets, and Rider will now find usages and show Inspector values of more types, methods and fields, even inside prefab modifications!

But today I’d like to introduce a new feature that we’re really excited about, a feature that you never knew you needed, but we think you’re going to love!

We’re calling it a “pausepoint” and it’s a special kind of breakpoint that doesn’t stop the debugger in Rider. Instead, when it’s hit, it will switch the Unity Editor into pause mode, allowing you to inspect your game, make modifications and resume when ready.

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